Day 3

Being social with corp mates certainly drops the isk per hour ratio, but I’m gaming not working :-).

Today was fairly slow going due to the nature of the missions I was running. Sure level 1 missions are very easy in a destroyer, but the income sucks. I felt the need to get more value for each mission run so I had been ramping up to salvage my own wrecks, I’ve bought and fitted a Dragoon for this purpose. I picked this one due to the speed bonus of the drones, I should be getting the salvager versions by tomorrow.

My Dragoon is fitted with 3 Salvager I and 3 Tractors, I need to find an Afterburner to put on there too.

My Coercer is just fitted with Meta 3 Small Beams, and its very tight on powergrid so I dont have space for anything else. perhaps I should resort to using Dual Beams instead, at least that way I can fit a tank and afterburner.

So half my accumulated assets are locked up in the above Destroyers, whereas the other half in an Omen. Tomorrow I’ll have to attempt some of the harder level 2’s if this proves fruitless I’ll liquidate the Omen.

The more and more I experience the standard missions the less and less likely I feel I can plex off them, the income just doesnt seem to be there. Perhaps now I have the salvager setup and more skills in the Omen they might turn a tidy profit, otherwise I’ll head off to null for the weekend and do exploration.


Liquid isk: 16,094,091

Estimated assets: 18,000,000

Approx Net Worth: 34 million

Todays Play time: 4 hours.

Accumulated Play time: 18 hours.


Reflections on Day Two

Perhaps I was a wee bit hasty in more ways than one, by completing all three sets of Amarrian Career missions I had sufficient standings to go directly into level 2. While I have the confidence for them I was over-confident and also misread my skills… Just because I set it training before bed does NOT mean that it will have completed before the next evening…
I entered with the Omen thinking I had Amarr Cruiser III, but it was actually at 1, medium laser were also at 2 not 3. My tank and fitting skill non-existent,

A Heavy Beam fit might also have been a bad idea….. I’m plagued with belief in ability associated with a high-level character.

The Destroyer however was a dream for the frigate filled Career missions, so popping back into Level1 missions I should encounter similar resistance (or lack there of). I was sufficiently blasé in that my lows consisted of 2 speed mods and a meta 3 small repper, my mid ans afterburner only…… how not to run missions as a new toon!

For the next runs in the destroyer I’ll slide in the full complement of guns, crystals, afterburner, cap recharger, rat specific hardeners , small repper and a partridge in a peartree. Running only Level 1 missions until my Cruiser skills mature.

On the topic of skills maturing, I’m starting to notice that time is running exceedingly short, 4 days for Cruiser IV, medium lasers IV is 3 days. I could have T2 small guns and Destroyer IV in that time…

On a recurring recommendation is to do Null Sec exploration, apparently its a 2-3 day train. I think day 3 will be a Destroyer day, day 4 a Cruiser day, from there I’ll make a decision for the weekend. Days 5 and 6 will be limited to updating the Training Schedule. Day 7 is Saturday so I’ll have extra time to make a dent in the plex fund, with a new set of skills trained.

Day Two

My first port of call for day two was to complete the final set of Career mission, this time I’m lined up in a 6-8 gun destroyer (depending on the mission I need to fit utility highs) It was an absolute breeze. I now shift my setup to a trade hub, I want cheap prices on my modules, and good returns on loot. I find a nice little station housing 2 level 2 agents and a level 1. I’m all set, so I pick up two level 2 missions, merrily plink away at them then return to the station, and repeat, all is right with the world…

but then….. I hit the proverbial brick wall…..

The Blockade .. dun dun DUUUUN

Now I know this mission well, (eve-survival is your friend if you dont), but I’m used to doing this particular mission in an Assault Frigate with all the faction trimmings, doing it in an underskilled undertanked Destroyer was torture, add in the tracking disruption and I can only hit out to 6km, not good . After many warp outs I decide to upgrade to an Omen, 10 minutes later I’m ready to roll…. but still warping out every 30 seconds, tank and gank just cant cut it… I decide to get some drones on those scum, dammit 15 minute training to get light drones…. several warp outs later, yay drones!…. hmm they arent particular effective……. after much gnashing of teeth, a billion warp outs and a little help from local I’m free and clear…. my collective hull repair bills took a dent out of any earnings from that mission 😦 but its done, and I wont be going back in a hurry.

This just goes to show folks, dont bite off more than you can chew. I need to invest more in the ship and my skills before going up against this again. I think I’ll drop back to easy mode and run some level 1 in a destroyer till my skills train some more.

Liquid isk: 16,671,000

Estimated assets: 11,000,000

Approx Net Worth: 27.5 million

Todays Play time: 5 hours.

Accumulated Play time: 14 hours.

Day One:

Yay Character Creation,  I knew I wanted to be shooting lasers so went for Amarr.  So after settling on my vanity features I head into the game. Once I assume my clone I immediately set up to train Amarr Frigate III this allows me to get into the next ship hull within a minimum of 4 hours. I then hop into space and spam through the unavoidable tutorial *sigh* I literally spammed next till it ran out.
I then headed to the nearest Career Agent Hub, a mere 2 jumps away in Deepari I then settle in to complete all 5, it’s good easy money, but also gives lots faction standings. These missions I’ve done before, it’s slow going while I semi-afk them.

These Career missions are a great way for new players to build up funds, they are much easier and far more rewarding than the standard level 1 + 2 missions. Additionally if you are familiar with them there are some shortcuts and various ways to maximise the income generated, pick the right ship to insure for the Advanced Combat missions, and buy the products rather than build them if you can help it.

Something else very important to note is that you can go to another Career Agent hub and repeat them all over again.

9 hours later and much AFKing Day One is over, I’m now in a 0% corp I’m flying a Destroyer and I’m richer than when the day began 😉


Liquid Isk: 14,630,096

Estimated Assets: 6,500,000

Approx Net Worth: 21 million. ( approximately 600 million to go)

Time Spent 9 hours.

Full Disclosure API

OK I decided to start a little earlier, I wanted to get my bank roll up and running before Monday morning, so I would be able to get all the skill books and what not straight away.

Here is the Full API for anyone that wishes to track my progress.

Key ID: 2614142

Verification Code: 0FxplkknNwkfsL102PCa2c37CeqOfFDhhSG9OOGQyeMXxZax3GCWWnfd1cIaaR6N

Markus Plexius created at 17:15 local time, with 5,000 isk and a pod to his name.

Liquid Isk: 5,000 isk

Estimated Assets: 0 isk

(Estimated assets will be done using jEveAssets)

Picking a direction

In order to retain as much of my income as possible I’d like to avoid recurring costs as much as possible.

*brings in pew pew lasers!*

Laser do not require continued investment in ammo, once you have a crystal you can shoot forever. upfront cost of crystal is higher, but you still get to sell them back at the end of the day.

Next up corporation tax, I had hoped that I’d be able to setup my own dummy corp, but it appears that you cant 😦

so what I’ll do once I get in game is try to sort out an invite to a zero tax corp.

Something I hadn’t noticed before was the level 3+ missing agent limitation. I had planned to pave my way to a plex running level 3s. Looks like I’ll have to limit it to running level 2s really fast.

So the question next… which ship do I run them in? running a Cruiser will incur a day of training to get Cruiser 3, and probably similar for medium guns. Level 2’s are mostly Frigates, so I’m probably best running them in a Destroyer, but then the Omen has space for 4 light drones and 4 salvage drones… which will probably help with the isk farming…..

Ok Omen it is 🙂 Omen Navy issue is nice due to range buff, but thats a large chunk of change that should go towards the first Plex.

Perhaps if I’m running an Omen I can also try out some of the Complexes that spawn 😉

Prepared Beginnings

EVE Online is a pay to play MMO, with a twist!

Its perfectly possible to pay your subscription with in-game currency, its also possible to get a 21 day trial. I intend to prove that its possible to play eve without ever having handed over a penny! (yes yes I appreciate that someone had to hand over cold hard cash, but its doesn’t have to be me).

I’ll give birth to the character on Monday 23rd of September 2013, as this will give me a final weekend with the highest possible Skill set. Over the next few days I’ll try to explain my prep work.

My plan will need to be skill and cost effective, as I will be constrained on both.